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    <title>10th Muse Podcast</title>
    <link>http://www.10thmusepodcast.com</link>
	<image>
		<url>http://www.10thmusepodcast.com/Muse.jpg</url>
		<title>10th Muse</title>
		<link>http://www.10thmusepodcast.com</link>
	</image>
    <itunes:subtitle>Developers Patrick Lister, Stephan Sherman and Mike Henry discuss game development, theory, design &amp; current events with other industry professionals.</itunes:subtitle>
    <itunes:author>10th Muse</itunes:author>
    <description>Slipgate Ironworks developers Patrick Lister (Designer, Producer, Programmer), Stephan Sherman (Lead Programmer) and Mike Henry (Concept Artist) discuss game development, theory, design &amp; current events with other industry professionals.</description>
    <itunes:summary>Slipgate Ironworks developers Patrick Lister (Designer, Producer, Programmer), Stephan Sherman (Lead Programmer) and Mike Henry (Concept Artist) discuss game development, theory, design &amp; current events with other industry professionals.</itunes:summary>
    <itunes:owner>
      <itunes:name>10th Muse</itunes:name>
      <itunes:email>10thmusepodcast@gmail.com</itunes:email>
    </itunes:owner>
    <itunes:image href="http://www.10thmusepodcast.com/Muse500.jpg" />
    <itunes:category text="Games &amp; Hobbies">
      <itunes:category text="Video Games" />
    </itunes:category>
    <language>en-us</language>
    <copyright>10th Muse 2007</copyright>
    <itunes:explicit>yes</itunes:explicit>
<item>
      <title>10thMusePodcastEpisode #59 062309</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>Tutorials vs Manuals, the 10th Musers discuss the impact of teaching on video games.</itunes:subtitle>
      <description>Tutorials vs Manuals, the 10th Musers discuss the impact of teaching on video games.</description>
      <itunes:summary>Tutorials vs Manuals, the 10th Musers discuss the impact of teaching on video games.</itunes:summary>
	  <link>http://www.10thmusepodcast.com/10thMusePodcast06-23-09.mp3</link>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast06-23-09.mp3</guid>
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      <pubDate>Tue, 23 Jun 2009 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Gazillion Entertainment, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
</item>
<item>
      <title>10thMusePodcastEpisode #58 060909</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>E3 Episode 2.0, the 10th Musers discuss the rest of conference and Mike sings a song during the break!</itunes:subtitle>
      <description>E3 Episode 2.0, the 10th Musers discuss the rest of conference and Mike sings a song during the break!</description>
      <itunes:summary>E3 Episode 2.0, the 10th Musers discuss the rest of conference and Mike sings a song during the break!</itunes:summary>
	  <link>http://www.10thmusepodcast.com/10thMusePodcast06-09-09.mp3</link>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast06-09-09.mp3</guid>
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      <pubDate>Tue, 09 Jun 2009 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Gazillion Entertainment, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
</item>
<item>
      <title>10thMusePodcastEpisode #57 060209</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>It's our annual E3 episode, we lend our opinions to the news and events from the first day of the expo.</itunes:subtitle>
      <description>It's our annual E3 episode, we lend our opinions to the news and events from the first day of the expo.</description>
      <itunes:summary>It's our annual E3 episode, we lend our opinions to the news and events from the first day of the expo.</itunes:summary>
	  <link>http://www.10thmusepodcast.com/10thMusePodcast06-02-09.mp3</link>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast06-02-09.mp3</guid>
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      <pubDate>Tue, 02 Jun 2009 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Gazillion Entertainment, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
</item>
<item>
      <title>10thMusePodcastEpisode #56 052709</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>In a brown bag lunchtime episode, the 10th Musers discuss what's on their minds?, recent games played, news and a listener's email.</itunes:subtitle>
      <description>In a brown bag lunchtime episode, the 10th Musers discuss what's on their minds?, recent games played, news and a listener's email.</description>
      <itunes:summary>In a brown bag lunchtime episode, the 10th Musers discuss what's on their minds?, recent games played, news and a listener's email.</itunes:summary>
	  <link>http://www.10thmusepodcast.com/10thMusePodcast05-27-09.mp3</link>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast05-27-09.mp3</guid>
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      <pubDate>Wed, 27 May 2009 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Gazillion Entertainment, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
</item>
<item>
      <title>10thMusePodcastEpisode #55 051309</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>In a brown bag lunchtime episode, Isaac Epp joins the 10th Musers to apply Maslow's Hierarchy of Needs to games and game development.</itunes:subtitle>
      <description>In a brown bag lunchtime episode, Isaac Epp joins the 10th Musers to apply Maslow's Hierarchy of Needs to games and game development.</description>
      <itunes:summary>In a brown bag lunchtime episode, Isaac Epp joins the 10th Musers to apply Maslow's Hierarchy of Needs to games and game development.</itunes:summary>
	  <link>http://www.10thmusepodcast.com/10thMusePodcast05-13-09.mp3</link>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast05-13-09.mp3</guid>
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      <pubDate>Wed, 13 May 2009 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Gazillion Entertainment, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
</item>
<item>
      <title>10thMusePodcastEpisode #54 051209</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>Mike, Stephan and Patrick discuss the closing of 3D Realms and the challenges of focusing game development.</itunes:subtitle>
      <description>Mike, Stephan and Patrick discuss the closing of 3D Realms and the challenges of focusing game development.</description>
      <itunes:summary>Mike, Stephan and Patrick discuss the closing of 3D Realms and the challenges of focusing game development.</itunes:summary>
	  <link>http://www.10thmusepodcast.com/10thMusePodcast05-12-09.mp3</link>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast05-12-09.mp3</guid>
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      <pubDate>Tue, 12 May 2009 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Gazillion Entertainment, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
</item>
<item>
      <title>10thMusePodcastEpisode #53 042809</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>The 10th Muse was gone so long, they forgot which episode they were on. #52 doesn't exist, or does it?</itunes:subtitle>
      <description>The 10th Muse was gone so long, they forgot which episode they were on. #52 doesn't exist, or does it?</description>
      <itunes:summary>The 10th Muse was gone so long, they forgot which episode they were on. #52 doesn't exist, or does it?</itunes:summary>
	  <link>http://www.10thmusepodcast.com/10thMusePodcast04-28-09.mp3</link>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast04-28-09.mp3</guid>
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      <pubDate>Tue, 28 April 2009 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Gazillion Entertainment, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
</item>
<item>
      <title>10thMusePodcastEpisode #51 032709</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>The 10th Muse is joined by Bryan Pearson, Tools Engineer at Treyarch, who regales us with the Story of the KongEgg and discusses the conference and award show that was GDC09</itunes:subtitle>
      <description>The 10th Muse is joined by Bryan Pearson, Tools Engineer at Treyarch, who regales us with the Story of the KongEgg and discusses the conference and award show that was GDC09</description>
      <itunes:summary>The 10th Muse is joined by Bryan Pearson, Tools Engineer at Treyarch, who regales us with the Story of the KongEgg and discusses the conference and award show that was GDC09</itunes:summary>
	  <link>http://www.10thmusepodcast.com/10thMusePodcast03-27-09.mp3</link>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast03-27-09.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast03-27-09.mp3" type="audio/mpeg" />
      <pubDate>Fri, 27 March 2009 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
</item>
<item>
      <title>10thMusePodcastEpisode #50.1 031009</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>This is the first half of episode 50. Mike, Stephan and Patrick tell all about Flower, the possibility of a Wii Renaissance and what are Stephan and Mike thinking about today?</itunes:subtitle>
      <description>This is the first half of episode 50. Mike, Stephan and Patrick tell all about Flower, the possibility of a Wii Renaissance and what are Stephan and Mike thinking about today?</description>
      <itunes:summary>This is the first half of episode 50. Mike, Stephan and Patrick tell all about Flower, the possibility of a Wii Renaissance and what are Stephan and Mike thinking about today?</itunes:summary>
	  <link>http://www.10thmusepodcast.com/10thMusePodcast03-10-09.mp3</link>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast03-10-09.mp3</guid>
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      <pubDate>Tue, 10 March 2009 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
</item>
<item>
      <title>10thMusePodcastEpisode #49.2 030609</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>This is the second half of episode 49. Mike, Stephan and Patrick cover the roundtable discussion topic: Could you work on your favorite franchise? And would it be a good idea?</itunes:subtitle>
      <description>This is the second half of episode 49. Mike, Stephan and Patrick cover the roundtable discussion topic: Could you work on your favorite franchise? And would it be a good idea?</description>
      <itunes:summary>This is the second half of episode 49. Mike, Stephan and Patrick cover the roundtable discussion topic: Could you work on your favorite franchise? And would it be a good idea?</itunes:summary>
	  <link>http://www.10thmusepodcast.com/10thMusePodcast03-06-09.mp3</link>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast03-06-09.mp3</guid>
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      <pubDate>Fri, 06 March 2009 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
</item>
<item>
      <title>10thMusePodcastEpisode #49 030209</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>The 10th Musers battle through their technical difficulties to deliver Part 1 of episode 49. They cover what they've been playing, what's on their mind and rapid fire news.</itunes:subtitle>
      <description>The 10th Musers battle through their technical difficulties to deliver Part 1 of episode 49. They cover what they've been playing, what's on their mind and rapid fire news.</description>
      <itunes:summary>The 10th Musers battle through their technical difficulties to deliver Part 1 of episode 49. They cover what they've been playing, what's on their mind and rapid fire news.</itunes:summary>
	  <link>http://www.10thmusepodcast.com/10thMusePodcast03-02-09.mp3</link>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast03-02-09.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast03-02-09.mp3" type="audio/mpeg" />
      <pubDate>Tue, 03 March 2009 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
</item>
<item>
      <title>10thMusePodcastEpisode #48 012709</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>The 10th Muse gets together to review 2008 and to debate a listener's question on Multiple Endings in Video Games.</itunes:subtitle>
      <description>The 10th Muse gets together to review 2008 and to debate a listener's question on Multiple Endings in Video Games.</description>
      <itunes:summary>The 10th Muse gets together to review 2008 and to debate a listener's question on Multiple Endings in Video Games.</itunes:summary>
	  <link>http://www.10thmusepodcast.com/10thMusePodcast01-27-09.mp3</link>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast01-27-09.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast01-27-09.mp3" type="audio/mpeg" />
      <pubDate>Tue, 27 January 2009 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
</item>
<item>
      <title>10thMusePodcastEpisode #47 010709</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>Patrick begins 2009 in a bad mood, ranting on hardcore multiplayer gamers and video game journalists. Join us for another Brown Bag Episode of the 10th Muse to find out why Patrick is so wigged out and if Stephan and Mike agree.</itunes:subtitle>
      <description>Patrick begins 2009 in a bad mood, ranting on hardcore multiplayer gamers and video game journalists. Join us for another Brown Bag Episode of the 10th Muse to find out why Patrick is so wigged out and if Stephan and Mike agree.</description>
      <itunes:summary>Patrick begins 2009 in a bad mood, ranting on hardcore multiplayer gamers and video game journalists. Join us for another Brown Bag Episode of the 10th Muse to find out why Patrick is so wigged out and if Stephan and Mike agree.</itunes:summary>
	  <link>http://www.10thmusepodcast.com/10thMusePodcast01-07-09.mp3</link>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast01-07-09.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast01-07-09.mp3" type="audio/mpeg" />
      <pubDate>Wed, 07 January 2009 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
</item>
<item>
      <title>10thMusePodcastEpisode #46 123108</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>The 10th Muse ends 2008 with a New Year's Eve brown bag episode focusing on what games we're currently playing and our impressions of them.</itunes:subtitle>
      <description>The 10th Muse ends 2008 with a New Year's Eve brown bag episode focusing on what games we're currently playing and our impressions of them.</description>
      <itunes:summary>The 10th Muse ends 2008 with a New Year's Eve brown bag episode focusing on what games we're currently playing and our impressions of them.</itunes:summary>
	  <link>http://www.10thmusepodcast.com/10thMusePodcast12-31-08.mp3</link>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast12-31-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast12-31-08.mp3" type="audio/mpeg" />
      <pubDate>Wed, 31 December 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
</item>
<item>
      <title>10thMusePodcastEpisode #45 121608</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>This is the second half of Episode 45. Back from vacation, sick leave and other shenanigans, the 10th Muse returns with a Brown Bag Episode. Quick, concise conversation with returning guest John Blackthorn on recent indsutry happenings and games we're playing.</itunes:subtitle>
      <description>This is the second half of Episode 45. Back from vacation, sick leave and other shenanigans, the 10th Muse returns with a Brown Bag Episode. Quick, concise conversation with returning guest John Blackthorn on recent indsutry happenings and games we're playing.</description>
      <itunes:summary>This is the second half of Episode 45. Back from vacation, sick leave and other shenanigans, the 10th Muse returns with a Brown Bag Episode. Quick, concise conversation with returning guest John Blackthorn on recent indsutry happenings and games we're playing.</itunes:summary>
	  <link>http://www.10thmusepodcast.com/10thMusePodcast12-16-08.mp3</link>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast12-16-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast12-16-08.mp3" type="audio/mpeg" />
      <pubDate>Tue, 16 December 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
</item>
<item>
      <title>10thMusePodcastEpisode #45 121208</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>Back from vacation, sick leave and other shenanigans, the 10th Muse returns with a Brown Bag Episode. Quick, concise conversation with returning guest John Blackthorn on recent indsutry happenings and games we're playing. This is the first half of Episode 45.</itunes:subtitle>
      <description>Back from vacation, sick leave and other shenanigans, the 10th Muse returns with a Brown Bag Episode. Quick, concise conversation with returning guest John Blackthorn on recent indsutry happenings and games we're playing. This is the first half of Episode 45.</description>
      <itunes:summary>Back from vacation, sick leave and other shenanigans, the 10th Muse returns with a Brown Bag Episode. Quick, concise conversation with returning guest John Blackthorn on recent indsutry happenings and games we're playing. This is the first half of Episode 45.</itunes:summary>
	  <link>http://www.10thmusepodcast.com/10thMusePodcast12-12-08.mp3</link>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast12-12-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast12-12-08.mp3" type="audio/mpeg" />
      <pubDate>Fri, 12 December 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
</item>
<item>
      <title>10thMusePodcastEpisode #44 111808</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>Join the hilarious, handsome, yet homely 10th Muse trio as they bring Justin McBride (Microsoft Strike Team) along for a ride down Podcast Lane.  The four talk about Patrick's reluctant return to World of Warcraft, Mike's joyous return to MORE World of Warcraft, Justin's extremely reserved enjoyment of World of Warcraft, and Stephan's... well he still hates it.  They also find out just what the hell Justin does for the software giant to the north, whether Gerstman has lost his mind, and how badass Aliens vs. Predator really was (the game, not the movie).  So, put on your headphones already, and listen to the 10th Muse Podcast!</itunes:subtitle>
      <description>Join the hilarious, handsome, yet homely 10th Muse trio as they bring Justin McBride (Microsoft Strike Team) along for a ride down Podcast Lane.  The four talk about Patrick's reluctant return to World of Warcraft, Mike's joyous return to MORE World of Warcraft, Justin's extremely reserved enjoyment of World of Warcraft, and Stephan's... well he still hates it.  They also find out just what the hell Justin does for the software giant to the north, whether Gerstman has lost his mind, and how badass Aliens vs. Predator really was (the game, not the movie).  So, put on your headphones already, and listen to the 10th Muse Podcast!</description>
      <itunes:summary>Join the hilarious, handsome, yet homely 10th Muse trio as they bring Justin McBride (Microsoft Strike Team) along for a ride down Podcast Lane.  The four talk about Patrick's reluctant return to World of Warcraft, Mike's joyous return to MORE World of Warcraft, Justin's extremely reserved enjoyment of World of Warcraft, and Stephan's... well he still hates it.  They also find out just what the hell Justin does for the software giant to the north, whether Gerstman has lost his mind, and how badass Aliens vs. Predator really was (the game, not the movie).  So, put on your headphones already, and listen to the 10th Muse Podcast!</itunes:summary>
	  <link>http://www.10thmusepodcast.com/10thMusePodcast11-18-08.mp3</link>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast11-18-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast11-18-08.mp3" type="audio/mpeg" />
      <pubDate>Tue, 18 November 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
</item>
<item>
      <title>10thMusePodcastEpisode #43 111208</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>The 10th Muse returns this week to discuss upcoming games. We determine whether they are "Same Old, Same Old", "Gimmicks", or the coveted "Innovation". Tune in and argue with your iPod as we deliver the truth.</itunes:subtitle>
      <description>The 10th Muse returns this week to discuss upcoming games. We determine whether they are "Same Old, Same Old", "Gimmicks", or the coveted "Innovation". Tune in and argue with your iPod as we deliver the truth.</description>
      <itunes:summary>The 10th Muse returns this week to discuss upcoming games. We determine whether they are "Same Old, Same Old", "Gimmicks", or the coveted "Innovation". Tune in and argue with your iPod as we deliver the truth.</itunes:summary>
	  <link>http://www.10thmusepodcast.com/10thMusePodcast11-12-08.mp3</link>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast11-12-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast11-12-08.mp3" type="audio/mpeg" />
      <pubDate>Wed, 12 November 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
</item>
<item>
      <title>10thMusePodcastEpisode #42 102908</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>Politics! Economics! the ESRB! Episode 42 is filled with all the topics that truly excite gamers! Today's episode focuses on the political side of gaming as the US  presidential election approaches.</itunes:subtitle>
      <description>Politics! Economics! the ESRB! Episode 42 is filled with all the topics that truly excite gamers! Today's episode focuses on the political side of gaming as the US  presidential election approaches.</description>
      <itunes:summary>Politics! Economics! the ESRB! Episode 42 is filled with all the topics that truly excite gamers! Today's episode focuses on the political side of gaming as the US  presidential election approaches.</itunes:summary>
	  <link>http://www.10thmusepodcast.com/10thMusePodcast10-29-08.mp3</link>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast10-29-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast10-29-08.mp3" type="audio/mpeg" />
      <pubDate>Wed, 29 October 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
</item>
	<item>
      <title>10thMusePodcastEpisode #41 101408</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>This week Patrick, Mike, and Stephan set out to command and conquer with Erik Yeo, game designer here at Slipgate Ironworks. They guys hash it out on topics like DRM, trilogies, mergers, and Obama in our games. The roundtable circles around the topic of game genres and their evolution as technologies change. Is it the chicken or the egg when it comes to genre/technology mutual influence? They hit Erik with those pesky Muse questions and reveal what games they are digging on these days. So, check out this new episode of 10th Muse Podcast... It's a bucket o'topics fit for a king!</itunes:subtitle>
      <description>This week Patrick, Mike, and Stephan set out to command and conquer with Erik Yeo, game designer here at Slipgate Ironworks. They guys hash it out on topics like DRM, trilogies, mergers, and Obama in our games. The roundtable circles around the topic of game genres and their evolution as technologies change. Is it the chicken or the egg when it comes to genre/technology mutual influence? They hit Erik with those pesky Muse questions and reveal what games they are digging on these days. So, check out this new episode of 10th Muse Podcast... It's a bucket o'topics fit for a king!</description>
      <itunes:summary>This week Patrick, Mike, and Stephan set out to command and conquer with Erik Yeo, game designer here at Slipgate Ironworks. They guys hash it out on topics like DRM, trilogies, mergers, and Obama in our games. The roundtable circles around the topic of game genres and their evolution as technologies change. Is it the chicken or the egg when it comes to genre/technology mutual influence? They hit Erik with those pesky Muse questions and reveal what games they are digging on these days. So, check out this new episode of 10th Muse Podcast... It's a bucket o'topics fit for a king!</itunes:summary>
	  <link>http://www.10thmusepodcast.com/10thMusePodcast10-14-08.mp3</link>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast10-14-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast10-14-08.mp3" type="audio/mpeg" />
      <pubDate>Tue, 14 October 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
	</item>
	<item>
      <title>10thMusePodcastEpisode #40 100708</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>Returning guest John Pearl, lead environment artist at Vigil ('Darksiders') and an admitted achievement addict, joins us to discuss The Phenomenon of Achievements in this generation of console development and cover tons of Rapid Fire News topics. Join us for some Little Big Planet goodness, our thoughts on Company Culture, an analysis of games for Girls and Stephan asks which kind of hardcore gamer are you?</itunes:subtitle>
      <description>Returning guest John Pearl, lead environment artist at Vigil ('Darksiders') and an admitted achievement addict, joins us to discuss The Phenomenon of Achievements in this generation of console development and cover tons of Rapid Fire News topics. Join us for some Little Big Planet goodness, our thoughts on Company Culture, an analysis of games for Girls and Stephan asks which kind of hardcore gamer are you?</description>
      <itunes:summary>Returning guest John Pearl, lead environment artist at Vigil ('Darksiders') and an admitted achievement addict, joins us to discuss The Phenomenon of Achievements in this generation of console development and cover tons of Rapid Fire News topics. Join us for some Little Big Planet goodness, our thoughts on Company Culture, an analysis of games for Girls and Stephan asks which kind of hardcore gamer are you?</itunes:summary>
	  <link>http://www.10thmusepodcast.com/10thMusePodcast10-07-08.mp3</link>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast10-07-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast10-07-08.mp3" type="audio/mpeg" />
      <pubDate>Tue, 07 October 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
	</item>
	<item>
      <title>10thMusePodcastEpisode #39 100308</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>We return after a brief hiatus (a pox swept the office), burning through piles of current events related to game dev, talking about everything from the cancellation of Tiberium at EA LA to our developer responses to the release of Spore.  Here's a hint... we were all less than impressed.  Finally, in the roundtable, the trio dicuss 20 notable games in the categories of open world, mystery, difficulty.</itunes:subtitle>
      <description>We return after a brief hiatus (a pox swept the office), burning through piles of current events related to game dev, talking about everything from the cancellation of Tiberium at EA LA to our developer responses to the release of Spore.  Here's a hint... we were all less than impressed.  Finally, in the roundtable, the trio dicuss 20 notable games in the categories of open world, mystery, difficulty.</description>
      <itunes:summary>We return after a brief hiatus (a pox swept the office), burning through piles of current events related to game dev, talking about everything from the cancellation of Tiberium at EA LA to our developer responses to the release of Spore.  Here's a hint... we were all less than impressed.  Finally, in the roundtable, the trio dicuss 20 notable games in the categories of open world, mystery, difficulty.</itunes:summary>
	  <link>http://www.10thmusepodcast.com/10thMusePodcast10-03-08.mp3</link>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast10-03-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast10-03-08.mp3" type="audio/mpeg" />
      <pubDate>Fri, 03 October 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>
		<item>
      <title>10thMusePodcastEpisode #38 090908</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>10th Muse is going to take a bit of a break this week because we have a special surprise.  We recently were able to visit a local radio station and dig around in some old recordings they have.  What shocked us was we found a show called "The 10th Muse Radio Program" from the 80's!  It's totally bizarre but we decided to find their episode from September 9th, 1986 and put it up for everyone to hear.  So, this week on 10th Muse we have a blast from the past with topics like "Arcades vs. Home Consoles", "8 Bits of Piet Mondrian", and "Miami Vice: The Game".  It makes you wonder what could have been.  So enjoy this trip to yesteryear from the 10th Muse Radio Program brought to you by the 10th Muse Podcast...  Cowabunga!</itunes:subtitle>
      <description>10th Muse is going to take a bit of a break this week because we have a special surprise.  We recently were able to visit a local radio station and dig around in some old recordings they have.  What shocked us was we found a show called "The 10th Muse Radio Program" from the 80's!  It's totally bizarre but we decided to find their episode from September 9th, 1986 and put it up for everyone to hear.  So, this week on 10th Muse we have a blast from the past with topics like "Arcades vs. Home Consoles", "8 Bits of Piet Mondrian", and "Miami Vice: The Game".  It makes you wonder what could have been.  So enjoy this trip to yesteryear from the 10th Muse Radio Program brought to you by the 10th Muse Podcast...  Cowabunga!</description>
      <itunes:summary>10th Muse is going to take a bit of a break this week because we have a special surprise.  We recently were able to visit a local radio station and dig around in some old recordings they have.  What shocked us was we found a show called "The 10th Muse Radio Program" from the 80's!  It's totally bizarre but we decided to find their episode from September 9th, 1986 and put it up for everyone to hear.  So, this week on 10th Muse we have a blast from the past with topics like "Arcades vs. Home Consoles", "8 Bits of Piet Mondrian", and "Miami Vice: The Game".  It makes you wonder what could have been.  So enjoy this trip to yesteryear from the 10th Muse Radio Program brought to you by the 10th Muse Podcast...  Cowabunga!</itunes:summary>
	  <link>http://www.10thmusepodcast.com/10thMusePodcast09-09-08.mp3</link>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast09-09-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast09-09-08.mp3" type="audio/mpeg" />
      <pubDate>Tue, 09 September 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>
	<item>
      <title>10thMusePodcastEpisode #37 090408</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>The three most handsome podcast hosts on the net are joined by the most handsome VP of Production the gaming world has ever seen!  Chris Millar of Titan Studios joins the usual trio as they embark on further format changes, Stephan shares his hatred for buttons, and Mike sobs like a girl.  Well, that last part isn't true but it sure is funny!  The boys also try to eek out some information on Titan's new game "Fat Princess" and figure out if they care about spore any more.  Gather you friends, grab some snacks, and prepare for a witty new episode of the 10th Muse Podcast!</itunes:subtitle>
      <description>The three most handsome podcast hosts on the net are joined by the most handsome VP of Production the gaming world has ever seen!  Chris Millar of Titan Studios joins the usual trio as they embark on further format changes, Stephan shares his hatred for buttons, and Mike sobs like a girl.  Well, that last part isn't true but it sure is funny!  The boys also try to eek out some information on Titan's new game "Fat Princess" and figure out if they care about spore any more.  Gather you friends, grab some snacks, and prepare for a witty new episode of the 10th Muse Podcast!</description>
      <itunes:summary>The three most handsome podcast hosts on the net are joined by the most handsome VP of Production the gaming world has ever seen!  Chris Millar of Titan Studios joins the usual trio as they embark on further format changes, Stephan shares his hatred for buttons, and Mike sobs like a girl.  Well, that last part isn't true but it sure is funny!  The boys also try to eek out some information on Titan's new game "Fat Princess" and figure out if they care about spore any more.  Gather you friends, grab some snacks, and prepare for a witty new episode of the 10th Muse Podcast!</itunes:summary>
	  <link>http://www.10thmusepodcast.com/10thMusePodcast09-04-08.mp3</link>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast09-04-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast09-04-08.mp3" type="audio/mpeg" />
      <pubDate>Tue, 04 September 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>
	<item>
      <title>10thMusePodcastEpisode #36 082608</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>The Tiresome Trio trample toward untried tactics with a fresh and fearsome format fix!  Hear Mike try out the new Host Editorial segment, an after-party on User Generated Content, the issue of credits in videogames, and a roundtable discussion about the effects of IP's changing development studios on the game industry.  Stephan, Patrick, and Mike are also joined by Slipgate's own Tech Artist, Ira Goeddel, who gives a lot of insight into the topic after going through it himself!  Join us, won't you, on a jam packed episode of the 10th Muse Podcast!</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast08-26-08.mp3</link>
      <description>The Tiresome Trio trample toward untried tactics with a fresh and fearsome format fix!  Hear Mike try out the new Host Editorial segment, an after-party on User Generated Content, the issue of credits in videogames, and a roundtable discussion about the effects of IP's changing development studios on the game industry.  Stephan, Patrick, and Mike are also joined by Slipgate's own Tech Artist, Ira Goeddel, who gives a lot of insight into the topic after going through it himself!  Join us, won't you, on a jam packed episode of the 10th Muse Podcast!</description>
      <itunes:summary>The Tiresome Trio trample toward untried tactics with a fresh and fearsome format fix!  Hear Mike try out the new Host Editorial segment, an after-party on User Generated Content, the issue of credits in videogames, and a roundtable discussion about the effects of IP's changing development studios on the game industry.  Stephan, Patrick, and Mike are also joined by Slipgate's own Tech Artist, Ira Goeddel, who gives a lot of insight into the topic after going through it himself!  Join us, won't you, on a jam packed episode of the 10th Muse Podcast!</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast08-26-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast08-26-08.mp3" type="audio/mpeg" />
      <pubDate>Tue, 26 August 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>
<item>
      <title>10thMusePodcastEpisode #35 081208</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>The 10th Musers are joined by Jason Citron, creator of Aurora Feint.</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast08-12-08.mp3</link>
      <description>The 10th Musers are joined by Jason Citron, creator of Aurora Feint.</description>
      <itunes:summary>The 10th Musers are joined by Jason Citron, creator of Aurora Feint.</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast08-12-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast08-12-08.mp3" type="audio/mpeg" />
      <pubDate>Tue, 12 August 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item><item>
      <title>10thMusePodcastEpisode #34 080508</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>The Terrible Trio summon Laura Henry back from the depths of hell to wreak havoc on the world in the form of The Game Design Jam!  After pulling three randomly selected games from a huge database they try to cobble them together into a single game.  It's their first ever attempt as a group and makes for a couple good ideas, a pile of bad ones, and enough chaos to choke some sort of norse god.  That's only after blasting through why Wii games have such terrible review scores, how cool putting a lot of stuff onto a round piece of plastic is, EA's claims to not suck anymore, and whether or not we are oblivious to deeper messages in games.</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast08-05-08.mp3</link>
      <description>The Terrible Trio summon Laura Henry back from the depths of hell to wreak havoc on the world in the form of The Game Design Jam!  After pulling three randomly selected games from a huge database they try to cobble them together into a single game.  It's their first ever attempt as a group and makes for a couple good ideas, a pile of bad ones, and enough chaos to choke some sort of norse god.  That's only after blasting through why Wii games have such terrible review scores, how cool putting a lot of stuff onto a round piece of plastic is, EA's claims to not suck anymore, and whether or not we are oblivious to deeper messages in games.</description>
      <itunes:summary>The Terrible Trio summon Laura Henry back from the depths of hell to wreak havoc on the world in the form of The Game Design Jam!  After pulling three randomly selected games from a huge database they try to cobble them together into a single game.  It's their first ever attempt as a group and makes for a couple good ideas, a pile of bad ones, and enough chaos to choke some sort of norse god.  That's only after blasting through why Wii games have such terrible review scores, how cool putting a lot of stuff onto a round piece of plastic is, EA's claims to not suck anymore, and whether or not we are oblivious to deeper messages in games.</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast08-05-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast08-05-08.mp3" type="audio/mpeg" />
      <pubDate>Tue, 8 August 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>
<item>
      <title>10thMusePodcastEpisode #33 072908</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>Special guest Jeff Constantine sits down with us to talk about the game franchises that each of us can't seem to let go, not to mention the troubling prospect that perhaps, just maybe, some of us are tired of saving the world over and over.  After a short break, we get deeply cerebral as we tackle the overwhelming game industry trend of user generated content, examining what that actually means and where we surmise it will lead us.</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast07-29-08.mp3</link>
      <description>Special guest Jeff Constantine sits down with us to talk about the game franchises that each of us can't seem to let go, not to mention the troubling prospect that perhaps, just maybe, some of us are tired of saving the world over and over.  After a short break, we get deeply cerebral as we tackle the overwhelming game industry trend of user generated content, examining what that actually means and where we surmise it will lead us.</description>
      <itunes:summary>Special guest Jeff Constantine sits down with us to talk about the game franchises that each of us can't seem to let go, not to mention the troubling prospect that perhaps, just maybe, some of us are tired of saving the world over and over.  After a short break, we get deeply cerebral as we tackle the overwhelming game industry trend of user generated content, examining what that actually means and where we surmise it will lead us.</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast07-29-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast07-29-08.mp3" type="audio/mpeg" />
      <pubDate>Tue, 29 July 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>	
	<item>
      <title>10thMusePodcastEpisode #32 071808</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>On a very special episode of the 10th Muse Podcast.  It's a Podcastpalooza!  The guys have combined with the ReAnimators Podcast to give you the best podcast pot pie possible!  Stephan and Mike sit down (in person!) with Ryan Duffin of ReAnimators and discuss which style of gameplay they gravitate towards more:  Videogames as an experience or as a challenge!  Which one do they prefer?  Which one do you prefer?  What the hell has happened to Patrick?!  And as usual the gang cracks open their collective skull to show you what is on their mind.  So sit back, relax, and enjoy this special episode of the 10th ReAniMuse Podcast!</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast07-18-08.mp3</link>
      <description>On a very special episode of the 10th Muse Podcast.  It's a Podcastpalooza!  The guys have combined with the ReAnimators Podcast to give you the best podcast pot pie possible!  Stephan and Mike sit down (in person!) with Ryan Duffin of ReAnimators and discuss which style of gameplay they gravitate towards more:  Videogames as an experience or as a challenge!  Which one do they prefer?  Which one do you prefer?  What the hell has happened to Patrick?!  And as usual the gang cracks open their collective skull to show you what is on their mind.  So sit back, relax, and enjoy this special episode of the 10th ReAniMuse Podcast!</description>
      <itunes:summary>On a very special episode of the 10th Muse Podcast.  It's a Podcastpalooza!  The guys have combined with the ReAnimators Podcast to give you the best podcast pot pie possible!  Stephan and Mike sit down (in person!) with Ryan Duffin of ReAnimators and discuss which style of gameplay they gravitate towards more:  Videogames as an experience or as a challenge!  Which one do they prefer?  Which one do you prefer?  What the hell has happened to Patrick?!  And as usual the gang cracks open their collective skull to show you what is on their mind.  So sit back, relax, and enjoy this special episode of the 10th ReAniMuse Podcast!</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast07-18-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast07-18-08.mp3" type="audio/mpeg" />
      <pubDate>Fri, 18 July 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>	
<item>
      <title>10thMusePodcastEpisode #31 071508</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>On today's episode, Stephan and Mike hold down the fort alone, first sparring each other in a flurry of debate about the Final Fantasy series and its impact (or lack thereof) on the mass market, examining it from the perspective of people outside the hardcore.  Then, with E3 on everyone's brain, things really explode in the roundtable as they both surgically dissect many of E3's games as either 'Gimmick', 'Innovation', or 'Same-old, Same-old', drawing from past conversations on the 10th Muse to measure how accurate they've been on tracking industry trends.</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast07-15-08.mp3</link>
      <description>On today's episode, Stephan and Mike hold down the fort alone, first sparring each other in a flurry of debate about the Final Fantasy series and its impact (or lack thereof) on the mass market, examining it from the perspective of people outside the hardcore.  Then, with E3 on everyone's brain, things really explode in the roundtable as they both surgically dissect many of E3's games as either 'Gimmick', 'Innovation', or 'Same-old, Same-old', drawing from past conversations on the 10th Muse to measure how accurate they've been on tracking industry trends.</description>
      <itunes:summary>On today's episode, Stephan and Mike hold down the fort alone, first sparring each other in a flurry of debate about the Final Fantasy series and its impact (or lack thereof) on the mass market, examining it from the perspective of people outside the hardcore.  Then, with E3 on everyone's brain, things really explode in the roundtable as they both surgically dissect many of E3's games as either 'Gimmick', 'Innovation', or 'Same-old, Same-old', drawing from past conversations on the 10th Muse to measure how accurate they've been on tracking industry trends.</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast07-15-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast07-15-08.mp3" type="audio/mpeg" />
      <pubDate>Tue, 15 July 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>
	<item>
      <title>10thMusePodcastEpisode #30 070808</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>We dissect the anatomy of the video game with our guest former rock star and ninja audio director Kurt Larson.  Our surgery begins with a thought provoking What's On Your Mind segment discussing everything from story-driven games (Kurt hates them) to the casual demographic (Kurt hates them too).  Our roundtable discussion digs deep into game theory, pulling apart the age old question of whether art and business must go hand in hand in the game industry, and what that means for the future.</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast07-08-08.mp3</link>
      <description>We dissect the anatomy of the video game with our guest former rock star and ninja audio director Kurt Larson.  Our surgery begins with a thought provoking What's On Your Mind segment discussing everything from story-driven games (Kurt hates them) to the casual demographic (Kurt hates them too).  Our roundtable discussion digs deep into game theory, pulling apart the age old question of whether art and business must go hand in hand in the game industry, and what that means for the future.</description>
      <itunes:summary>We dissect the anatomy of the video game with our guest former rock star and ninja audio director Kurt Larson.  Our surgery begins with a thought provoking What's On Your Mind segment discussing everything from story-driven games (Kurt hates them) to the casual demographic (Kurt hates them too).  Our roundtable discussion digs deep into game theory, pulling apart the age old question of whether art and business must go hand in hand in the game industry, and what that means for the future.</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast07-08-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast07-08-08.mp3" type="audio/mpeg" />
      <pubDate>Tue, 08 July 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>
	<item>
      <title>10thMusePodcastEpisode #29 070108</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>The hosting trio is joined by new guest character 3D modeler Tyler Fermelis, who is welcomed by immediately having his last name brutalized twelve ways past Tuesday(for the record, it's pronounced 'Fer-MA-lees', and roll the 'r' if you're cool).  In our 'What's On Your Mind' segment we focus on the widening gap between those that do the work and those that get paid for it in the game industry and whether your talent gets worse as you get older (think George Lucas).  Finally, we hit our Roundtable Discussion topic where we analyze Brands (i.e., Call of Duty) versus Icons (i.e., Mario), and we get Tyler's very interesting answers to the Muse questions.</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast07-01-08.mp3</link>
      <description>The hosting trio is joined by new guest character 3D modeler Tyler Fermelis, who is welcomed by immediately having his last name brutalized twelve ways past Tuesday(for the record, it's pronounced 'Fer-MA-lees', and roll the 'r' if you're cool).  In our 'What's On Your Mind' segment we focus on the widening gap between those that do the work and those that get paid for it in the game industry and whether your talent gets worse as you get older (think George Lucas).  Finally, we hit our Roundtable Discussion topic where we analyze Brands (i.e., Call of Duty) versus Icons (i.e., Mario), and we get Tyler's very interesting answers to the Muse questions.</description>
      <itunes:summary>The hosting trio is joined by new guest character 3D modeler Tyler Fermelis, who is welcomed by immediately having his last name brutalized twelve ways past Tuesday(for the record, it's pronounced 'Fer-MA-lees', and roll the 'r' if you're cool).  In our 'What's On Your Mind' segment we focus on the widening gap between those that do the work and those that get paid for it in the game industry and whether your talent gets worse as you get older (think George Lucas).  Finally, we hit our Roundtable Discussion topic where we analyze Brands (i.e., Call of Duty) versus Icons (i.e., Mario), and we get Tyler's very interesting answers to the Muse questions.</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast07-01-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast07-01-08.mp3" type="audio/mpeg" />
      <pubDate>Tue, 01 July 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>
	<item>
      <title>10thMusePodcastEpisode #28 062408</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>We're joined today by Laura Henry of Double Fine ('Brutal Legend', http://sureaboutthat.blogspot.com), and we learn that the stark similarity between her last name and Mike's is because they're, um, married.  In our 'What's On Your Mind' segment we launch the a long-awaited afterparty on Resident Evil 5, discuss why people think it's weird that girls do love games, and uninformed politicians making even more dumb choices.  In our roundtable we dig into reviewers and how the way we review games may well affect the course of the game industry for all time.</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast06-24-08.mp3</link>
      <description>We're joined today by Laura Henry of Double Fine ('Brutal Legend', http://sureaboutthat.blogspot.com), and we learn that the stark similarity between her last name and Mike's is because they're, um, married.  In our 'What's On Your Mind' segment we launch the a long-awaited afterparty on Resident Evil 5, discuss why people think it's weird that girls do love games, and uninformed politicians making even more dumb choices.  In our roundtable we dig into reviewers and how the way we review games may well affect the course of the game industry for all time.</description>
      <itunes:summary>We're joined today by Laura Henry of Double Fine ('Brutal Legend', http://sureaboutthat.blogspot.com), and we learn that the stark similarity between her last name and Mike's is because they're, um, married.  In our 'What's On Your Mind' segment we launch the a long-awaited afterparty on Resident Evil 5, discuss why people think it's weird that girls do love games, and uninformed politicians making even more dumb choices.  In our roundtable we dig into reviewers and how the way we review games may well affect the course of the game industry for all time.</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast06-24-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast06-24-08.mp3" type="audio/mpeg" />
      <pubDate>Tue, 24 June 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>
	<item>
      <title>10thMusePodcastEpisode #27 061208</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>This time around the fourth chair is filled by Tiffany Turrill, a concept artist at here at Slipgate.  Without wasting any time, she manages to pit all three of the hosts against each other in an all out argument over Metal Gear 4.  When we finally settle into the roundtable we dig into critiques of character design, and where artistic trends in the industry may head in the future.</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast06-12-08.mp3</link>
      <description>This time around the fourth chair is filled by Tiffany Turrill, a concept artist at here at Slipgate.  Without wasting any time, she manages to pit all three of the hosts against each other in an all out argument over Metal Gear 4.  When we finally settle into the roundtable we dig into critiques of character design, and where artistic trends in the industry may head in the future.</description>
      <itunes:summary>This time around the fourth chair is filled by Tiffany Turrill, a concept artist at here at Slipgate.  Without wasting any time, she manages to pit all three of the hosts against each other in an all out argument over Metal Gear 4.  When we finally settle into the roundtable we dig into critiques of character design, and where artistic trends in the industry may head in the future.</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast06-12-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast06-12-08.mp3" type="audio/mpeg" />
      <pubDate>Thu, 12 June 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>
	<item>
      <title>10thMusePodcastEpisode #26 060608</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>Kick off your shoes and join us for a special (and by special we mean totally explosive) episode.  Patrick Lister is absent, leaving behind Mike Henry and Stephan Sherman (joined by Will Wurth, 3D artist) to man the fort.  Zombies are outside the room trying to break in (listen and you'll see what we mean), and all three lose their mind (mostly just Stephan) talking about social issues in Resident Evil 5.  Round table discussion focuses on Pet Peeves and Wishlists for the game industry.</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast06-06-08.mp3</link>
      <description>Kick off your shoes and join us for a special (and by special we mean totally explosive) episode.  Patrick Lister is absent, leaving behind Mike Henry and Stephan Sherman (joined by Will Wurth, 3D artist) to man the fort.  Zombies are outside the room trying to break in (listen and you'll see what we mean), and all three lose their mind (mostly just Stephan) talking about social issues in Resident Evil 5.  Round table discussion focuses on Pet Peeves and Wishlists for the game industry.</description>
      <itunes:summary>Kick off your shoes and join us for a special (and by special we mean totally explosive) episode.  Patrick Lister is absent, leaving behind Mike Henry and Stephan Sherman (joined by Will Wurth, 3D artist) to man the fort.  Zombies are outside the room trying to break in (listen and you'll see what we mean), and all three lose their mind (mostly just Stephan) talking about social issues in Resident Evil 5.  Round table discussion focuses on Pet Peeves and Wishlists for the game industry.</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast06-06-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast06-06-08.mp3" type="audio/mpeg" />
      <pubDate>Fri, 6 June 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>
	<item>
      <title>10thMusePodcastEpisode #25 052708</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>This time around Patrick, Stephan, and Mike are joined by John Pearl, lead environment artist at Vigil ('Darksiders').  Today's roundtable discussion topic debates if a game world is the most important character in the game--even more important than the player's main character (a discussion sprinkled with steady hollaring and swearing).  We also touch on the growing difficulty for up-and-coming developers to break into the game industry, even as the industry itself is growing.</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast05-27-08.mp3</link>
      <description>This time around Patrick, Stephan, and Mike are joined by John Pearl, lead environment artist at Vigil ('Darksiders').  Today's roundtable discussion topic debates if a game world is the most important character in the game--even more important than the player's main character (a discussion sprinkled with steady hollaring and swearing).  We also touch on the growing difficulty for up-and-coming developers to break into the game industry, even as the industry itself is growing.</description>
      <itunes:summary>This time around Patrick, Stephan, and Mike are joined by John Pearl, lead environment artist at Vigil ('Darksiders').  Today's roundtable discussion topic debates if a game world is the most important character in the game--even more important than the player's main character (a discussion sprinkled with steady hollaring and swearing).  We also touch on the growing difficulty for up-and-coming developers to break into the game industry, even as the industry itself is growing.</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast05-27-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast05-27-08.mp3" type="audio/mpeg" />
      <pubDate>Tue, 27 May 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games, Developer, Developers</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>
	<item>
      <title>10thMusePodcastEpisode #24 052008</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>Guest: Sid Wolcott from Slipgate Ironworks.</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast05-20-08.mp3</link>
      <description>Patrick, Stephan, Mike &amp; Sid discuss "What's on Your Mind?" &amp; Developing for the Mass Market</description>
      <itunes:summary>Patrick, Stephan, Mike &amp; Sid discuss "What's on Your Mind?" &amp; Developing for the Mass Market</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast05-20-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast05-20-08.mp3" type="audio/mpeg" />
      <pubDate>Tue, 20 May 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>
	<item>
      <title>10thMusePodcastEpisode #23 051308</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>Guest: Ryan Duffin from Edge of Reality.</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast05-13-08.mp3</link>
      <description>Patrick, Stephan, Mike &amp; Ryan discuss "What's on Your Mind?" &amp; Anticipation in Games</description>
      <itunes:summary>Patrick, Stephan, Mike &amp; Ryan discuss "What's on Your Mind?" &amp; Anticipation in Games</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast05-13-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast05-13-08.mp3" type="audio/mpeg" />
      <pubDate>Tue, 13 May 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>
	<item>
      <title>10thMusePodcastEpisode #22 050608</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>Guest: Karl Patrick from Slipgate Ironworks.</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast05-06-08.mp3</link>
      <description>Patrick, Stephan, Mike &amp; Karl discuss "What's on Your Mind?" &amp; The Paralysis of Choice</description>
      <itunes:summary>Patrick, Stephan, Mike &amp; Karl discuss "What's on Your Mind?" &amp; The Paralysis of Choice</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast05-06-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast05-06-08.mp3" type="audio/mpeg" />
      <pubDate>Tue, 06 May 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>
	<item>
      <title>10thMusePodcastEpisode #21 042908</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>Guest: Vincent Scheib from Gamebryo.</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast04-29-08.mp3</link>
      <description>Patrick, Stephan, Mike &amp; Vincent discuss "What's on Your Mind?" &amp; Consequences in Video Games</description>
      <itunes:summary>Patrick, Stephan, Mike &amp; Vincent discuss "What's on Your Mind?" &amp; Consequences in Video Games</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast04-29-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast04-29-08.mp3" type="audio/mpeg" />
      <pubDate>Tue, 29 Apr 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>
	<item>
      <title>10thMusePodcastEpisode #20 042208</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>Guests: Bo Daly and Jeff Constantine (Programmer) from Slipgate Ironworks.</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast04-22-08.mp3</link>
      <description>Patrick, Stephan, Bo &amp; Jeff discuss "What's on Your Mind?" &amp; Sex Kittens vs. Final Girls</description>
      <itunes:summary>Patrick, Stephan, Bo &amp; Jeff discuss "What's on Your Mind?" &amp; Sex Kittens vs. Final Girls</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast04-22-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast04-22-08.mp3" type="audio/mpeg" />
      <pubDate>Thu, 22 Apr 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>
	<item>
      <title>10thMusePodcastEpisode #19 041508</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>Guests: Mike Henry from Slipgate Ironworks and Mike Jungbluth from Edge of Reality.</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast04-15-08.mp3</link>
      <description>Patrick, Stephan, Mike &amp; Mike discuss "What's on Your Mind?" &amp; Next-Gen Animation</description>
      <itunes:summary>Patrick, Stephan, Mike &amp; Mike discuss "What's on Your Mind?" &amp; Next-Gen Animation</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast04-15-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast04-15-08.mp3" type="audio/mpeg" />
      <pubDate>Thu, 15 Apr 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>
	<item>
      <title>10thMusePodcastEpisode #18 041008</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>Guests: Mike Henry and Matt Mackowski from Slipgate Ironworks.</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast04-10-08.mp3</link>
      <description>Patrick, Stephan, Mike &amp; Matt discuss "What's on Your Mind?" &amp; if Win-Loss Conditions are required</description>
      <itunes:summary>Patrick, Stephan, Mike &amp; Matt discuss "What's on Your Mind?" &amp; if Win-Loss Conditions are required</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast04-10-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast04-10-08.mp3" type="audio/mpeg" />
      <pubDate>Thu, 10 Apr 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>
	<item>
      <title>10thMusePodcastEpisode #17 040108</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>Guests: Mike Henry and Brett Bean (Concept Artist) from Slipgate Ironworks.</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast04-01-08.mp3</link>
      <description>Patrick, Stephan, Mike &amp; Brett discuss "What's on Your Mind?" &amp; Interactive Media</description>
      <itunes:summary>Patrick, Stephan, Mike &amp; Brett discuss "What's on Your Mind?" &amp; Interactive Media</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast04-01-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast04-01-08.mp3" type="audio/mpeg" />
      <pubDate>Tue, 1 Apr 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>
	<item>
      <title>10thMusePodcastEpisode #16 032508</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>Guests: Mike Henry and Will Wurth from Slipgate Ironworks.</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast03-25-08.mp3</link>
      <description>Patrick, Stephan, Mike &amp; Will discuss "What's on Your Mind?" &amp; "Next Gen" Art</description>
      <itunes:summary>Patrick, Stephan, Mike &amp; Will discuss "What's on Your Mind?" &amp; "Next Gen" Art</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast03-25-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast03-25-08.mp3" type="audio/mpeg" />
      <pubDate>Tue, 25 Mar 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>
	<item>
      <title>10thMusePodcastEpisode #15 031108</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>Guests: Matt Mackowski (Programmer) and William Hoopes (Programer) from Slipgate Ironworks.</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast03-11-08.mp3</link>
      <description>Patrick, Stephan, Matt &amp; William discuss "What's on Your Mind?" &amp; Community Games vs. Coffee Shop Games.</description>
      <itunes:summary>Patrick, Stephan, Matt &amp; William discuss "What's on Your Mind?" &amp; Community Games vs. Coffee Shop Games.</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast03-11-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast03-11-08.mp3" type="audio/mpeg" />
      <pubDate>Tue, 11 Mar 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipg te Ironworks, Video Games</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>
	<item>
      <title>10thMusePodcastEpisode #14 030608</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>Guests: Peter Clark (Game Designer) and Mike Henry from Slipgate Ironworks.</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast03-06-08.mp3</link>
      <description>Patrick, Stephan, Peter &amp; Mike discuss "What's on Your Mind?" &amp; Industry Consolidation.</description>
      <itunes:summary>Patrick, Stephan, Peter &amp; Mike discuss "What's on Your Mind?" &amp; Industry Consolidation.</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast03-06-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast03-06-08.mp3" type="audio/mpeg" />
      <pubDate>Thu, 06 Mar 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>
	<item>
      <title>10thMusePodcastEpisode #13 022608</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>Guests: Ragnar Scheuermann (Lead Systems Programmer) and John Theodore (QA Specialist) from Slipgate Ironworks.</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast02-26-08.mp3</link>
      <description>Patrick, Stephan, Ragnar &amp; JT discuss "What's on Your Mind?" &amp; Tipping Points in Development.</description>
      <itunes:summary>Patrick, Stephan, Ragnar &amp; JT discuss "What's on Your Mind?" &amp; Tipping Points in Development.</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast02-26-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast02-26-08.mp3" type="audio/mpeg" />
      <pubDate>Tue, 26 Feb 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>
	<item>
      <title>10thMusePodcastEpisode #12 021308</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>Guests: Dave Patch (Art Director) and Mike Henry from Slipgate Ironworks.</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast02-13-08.mp3</link>
      <description>Patrick, Stephan, Mike &amp; Dave discuss "What's on Your Mind?" &amp; Art Theory.</description>
      <itunes:summary>Patrick, Stephan, Mike &amp; Dave discuss "What's on Your Mind?" &amp; Art Theory.</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast02-13-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast02-13-08.mp3" type="audio/mpeg" />
      <pubDate>Fri, 13 Feb 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>
	<item>
      <title>10thMusePodcastEpisode #11 012908</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>Guests: Peter Clark(Game Designer) and Mike Henry from Slipgate Ironworks.</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast01-29-08.mp3</link>
      <description>Patrick, Stephan, Mike &amp; Peter discuss "What's on Your Mind?" &amp; The Art of Game Difficulty.</description>
      <itunes:summary>Patrick, Stephan, Mike &amp; Peter discuss "What's on Your Mind?" &amp; The Art of Game Difficulty.</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast01-29-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast01-29-08.mp3" type="audio/mpeg" />
      <pubDate>Fri, 29 Jan 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>
	<item>
      <title>10thMusePodcastEpisode #10 012308</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>Guests: J.T. "Crow" (Game Designer) and Mike Henry from Slipgate Ironworks.</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast01-23-08.mp3</link>
      <description>Patrick, Stephan, Mike &amp; J.T. discuss "What's on Your Mind?" &amp; The Mass Effect Mass Media Debacle.</description>
      <itunes:summary>Patrick, Stephan, Mike &amp; J.T. discuss "What's on Your Mind?" &amp; The Mass Effect Mass Media Debacle.</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast01-23-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast01-23-08.mp3" type="audio/mpeg" />
      <pubDate>Fri, 23 Jan 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>
	<item>
      <title>10thMusePodcastEpisode #9 011808</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>Guests: Dante Falcone (QA Specialist) and Josh Black from Slipgate Ironworks.</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast01-18-08.mp3</link>
      <description>Patrick, Stephan, Dante &amp; Josh discuss "What's on Your Mind?" &amp; The Writers' strike affect on games.</description>
      <itunes:summary>Patrick, Stephan, Dante &amp; Josh discuss "What's on Your Mind?" &amp; The Writers' strike affect on games.</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast01-18-08.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast01-18-08.mp3" type="audio/mpeg" />
      <pubDate>Fri, 18 Jan 2008 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>
	<item>
      <title>10thMusePodcastEpisode #8 121907</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>Guests: Eric Seiler (Game Designer) and Mike Henry from Slipgate Ironworks.</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast12-19-07.mp3</link>
      <description>Patrick, Stephan, Eric &amp; Michael discuss "What's on Your Mind?", the Holiday Season &amp; "Next-gen".</description>
      <itunes:summary>Patrick, Stephan, Eric &amp; Michael discuss "What's on Your Mind?", the Holiday Season &amp; "Next-gen".</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast12-19-07.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast12-19-07.mp3" type="audio/mpeg" />
      <pubDate>Thu, 19 Dec 2007 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>    
	<item>
      <title>10thMusePodcastEpisode #7 121307</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>Guests: Josh Black (Game Designer) and Michael Palacios (Programmer) from Slipgate Ironworks.</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast12-13-07.mp3</link>
      <description>Patrick, Stephan, Josh &amp; Michael discuss "What's on Your Mind?", Lessons Learned by Fr. De Souza &amp; Game Awards: Do they matter?.</description>
      <itunes:summary>Patrick, Stephan, Josh &amp; Michael discuss "What's on Your Mind?", Lessons Learned by Fr. De Souza &amp; Game Awards: Do they matter?.</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast12-13-07.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast12-13-07.mp3" type="audio/mpeg" />
      <pubDate>Thu, 13 Dec 2007 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>    
	<item>
      <title>10thMusePodcastEpisode #6 120607</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>Guests: Mike Henry and Paul Burg from Slipgate Ironworks.</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast12-06-07.mp3</link>
      <description>Patrick, Stephan, Mike &amp; Paul discuss "What's on Your Mind?" &amp; "Gaming as a Developer".</description>
      <itunes:summary>Patrick, Stephan, Mike &amp; Paul discuss "What's on Your Mind?" &amp; "Gaming as a Developer".</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast12-06-07.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast12-06-07.mp3" type="audio/mpeg" />
      <pubDate>Thu, 06 Dec 2007 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>    
	<item>
      <title>10thMusePodcastEpisode #5 112907</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>Guests: Mike Henry (Concept Artist), Michael Palacios and Will Wurth (3D Artist) from Slipgate Ironworks.</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast11-29-07.mp3</link>
      <description>Stephan, Mike, Michael &amp; Will discuss current issues &amp; game development.</description>
      <itunes:summary>Stephan, Mike, Michael &amp; Will discuss current issues &amp; game development.</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast11-29-07.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast11-29-07.mp3" type="audio/mpeg" />
      <pubDate>Thu, 29 Nov 2007 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>
	<item>
      <title>10thMusePodcastEpisode #4 111507</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>Guests: Mike Henry (Concept Artist) and Bo Daly (Programmer) from Slipgate Ironworks.</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast11-15-07.mp3</link>
      <description>Patrick, Stephan, Mike &amp; Bo discuss hot new games &amp; how to make puzzles work.</description>
      <itunes:summary>Patrick, Stephan, Mike &amp; Bo discuss hot new games &amp; how to make puzzles work.</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast11-15-07.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast11-15-07.mp3" type="audio/mpeg" />
      <pubDate>Thu, 15 Nov 2007 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>
	<item>
      <title>10thMusePodcastEpisode #3 110707</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>Guests: Mike Henry (Concept Artist), Paul Burg (Programmer) and Jason Lentz (Game Designer) from Slipgate Ironworks.</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast11-07-07.mp3</link>
      <description>Stephan, Mike, Paul &amp; Jason discuss November release calendar &amp; Emotion vs Self-Expression in games.</description>
      <itunes:summary>Stephan, Mike, Paul &amp; Jason discuss November release calendar &amp; Emotion vs Self-Expression in games.</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast11-07-07.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast11-07-07.mp3" type="audio/mpeg" />
      <pubDate>Wed, 07 Nov 2007 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>
	<item>
      <title>10thMusePodcastEpisode #2 110107</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>Guests: Will Wurth (3D Artist) and Mike Henry (Concept Artist) from Slipgate Ironworks.</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast11-01-07.mp3</link>
      <description>Patrick, Stephan, Will &amp; Mike discuss Spore, Manhunt 2 &amp; Asian vs. Western character stylings in games.</description>
      <itunes:summary>Patrick, Stephan, Will &amp; Mike discuss Spore, Manhunt 2 &amp; Asian vs. Western character stylings in games.</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast11-01-07.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast11-01-07.mp3" type="audio/mpeg" />
      <pubDate>Thu, 01 Nov 2007 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
    </item>
	<item>
      <title>10thMusePodcastEpisode #1 102307</title>
      <itunes:author>10th Muse</itunes:author>
      <itunes:subtitle>Guest: Kurt Larson, leader singer of Information Society and Audio Director at Slipgate Ironworks.</itunes:subtitle>
      <link>http://www.10thmusepodcast.com/10thMusePodcast10-23-07.mp3</link>
      <description>Patrick, Stephan &amp; Kurt discuss Orange Box, Game Audio Topics &amp; Design Visionaries vs. Design by Committee</description>
      <itunes:summary>Patrick, Stephan &amp; Kurt discuss Orange Box, Game Audio Topics &amp; Design Visionaries vs. Design by Committee</itunes:summary>
      <guid>http://www.10thmusepodcast.com/10thMusePodcast10-23-07.mp3</guid>
      <enclosure url="http://www.10thmusepodcast.com/10thMusePodcast10-23-07.mp3" type="audio/mpeg" />
      <pubDate>Tue, 23 Oct 2007 19:00:04 -0700</pubDate>
      <itunes:keywords>10th Muse, Slipgate Ironworks, Video Games</itunes:keywords>
	  <itunes:explicit>yes</itunes:explicit>
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